This weekend has been the first weekend in a long, long while where I’ve not done any work.
That statement is a complete lie, now I think about it. Yesterday I did some bug hunting in the new lighting in Space Salvager and this morning I had a conference call with the plot team for my faction at Curious Pastimes. The difference is the pressure, I’ve not felt particularly pressured by anything this weekend. On Friday evening, after having tackled a particularly annoying project all week which just cannot be resolved, I forced myself to set the weekend aside for myself. There would be no deadlines, no need to do anything in particular, just attempt to relax.
I ended up playing Cities in Motion 2 most of Saturday, interspersed with microwaved pasta-bake from the earlier in the week and my ongoing re-cap of Fringe from the beginning. It wasn’t until about half ten at night I decided to try and fix some issues with the new lighting and I resolved some of it. I’ve been able to put some things into perspective over the weekend though, mostly a postmortem on the development and deployment of Space Salvager, but also how my life at the moment and how I’m living on less than a shoe-string. I love making games, but unless I need to make a decent push and soon. I have some ideas in the works, but right now my goals are: Space Salvager 1.4.1 (Multiplayer), Space Salvager Windows 8, Space Salvager OUYA, prototypes. I won’t go on about the formers, as they’re pretty self explanatory, what I will explain is the latter.
Basically, I’m going to spend a week or a weekend knocking up some prototype games to see which are feasible, which I prefer and which people prefer. Here are the current ideas, I’d rather you didn’t steal them but if you do let me know how it goes:
- Top-Down Shooter Game of Life – You ride around in a tank battling AI or other players while the terrain shifts according to Conways Game Of Life.
- Horror in the Dark – You’re alone, in a dark space station (cliché) with just a torch. You have to escape, avoiding unmentionable horrors in the dark and people with guns wiping out everything.
- Massive Space Battle – You and a bunch of other people (or AI) go through a series of scenarios protecting a carrier in space as you attempt to annihilate an invading alien force.