.NET/Mono Environment: Special Folders

As a prelude to an upcoming series of posts about porting from Windows CE to Raspbian; here's a program that tells you the filepaths for all the special folders available on the current system. Special folders in .NET/Mono are abstract folders that exist within the Windows architecture. They're abstract folders because their paths may vary depending on the user running … Continue reading .NET/Mono Environment: Special Folders

Global Game Jam 2015

It's been a while since I participated in a game jam and with Space Salvager out on Steam now I figured I'd give GGJ2015 a go and get back into rapid prototyping. Having planned this all out I completely forgot I was supposed to run my live-action roleplaying group's AGM this Saturday.  Luckily for me … Continue reading Global Game Jam 2015

Space Salvager – 1.4.3 Updates Pt. 2

1.4.3.3 03/12/2014 Fixed data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL) 1.4.3.4 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound Change navigation bars to respond when in sub-menus Add key map to player menu Add more effective tutorial Fix space station background render … Continue reading Space Salvager – 1.4.3 Updates Pt. 2

Space Salvager – 1.4.3 Updates Pt. 1

1.4.3.1 27/11/2014 Changed the Steam deployment dependencies to use XNA, not OpenAL Changed the shadow engine to be more efficient 1.4.3.2 30/11/2014 Fixed the co-operative play to correctly modify the existing players' viewports Changed the location of the settings file to reside in AppData, not My Documents 1.4.3.3 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound … Continue reading Space Salvager – 1.4.3 Updates Pt. 1