Canada!

I wanted to write a very quick post to explain why I've been so quiet over the past few months. Earlier this year at the beginning of October I moved from the UK to Canada, which was a big deal, and it became apparent after the fact that it took up more of my time … Continue reading Canada!

Global Game Jam 2016

Last year I was really excited for going to Global Game Jam, but due to a conflict of commitments and my Surface deciding to reset to factory setting on its own accord: I was unable to go. This year however I did go and after spending forty-eight hours in the Nottingham Video Game Archive this is … Continue reading Global Game Jam 2016

Space Salvager – 1.4.6.7

Just a quick fix for a few issues: Fixed an issue where the collision manager can sometimes cause an unhandled exception. Fixed an issue where the settings page was not saving/loading the settings. Added music/effects volume controls for the settings page.

Space Salvager – 1.4.3 Updates Pt. 2

1.4.3.3 03/12/2014 Fixed data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL) 1.4.3.4 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound Change navigation bars to respond when in sub-menus Add key map to player menu Add more effective tutorial Fix space station background render … Continue reading Space Salvager – 1.4.3 Updates Pt. 2

Space Salvager – 1.4.3 Updates Pt. 1

1.4.3.1 27/11/2014 Changed the Steam deployment dependencies to use XNA, not OpenAL Changed the shadow engine to be more efficient 1.4.3.2 30/11/2014 Fixed the co-operative play to correctly modify the existing players' viewports Changed the location of the settings file to reside in AppData, not My Documents 1.4.3.3 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound … Continue reading Space Salvager – 1.4.3 Updates Pt. 1