I wanted to write a very quick post to explain why I've been so quiet over the past few months. Earlier this year at the beginning of October I moved from the UK to Canada, which was a big deal, and it became apparent after the fact that it took up more of my time … Continue reading Canada!
It's been a while since I participated in a game jam and with Space Salvager out on Steam now I figured I'd give GGJ2015 a go and get back into rapid prototyping. Having planned this all out I completely forgot I was supposed to run my live-action roleplaying group's AGM this Saturday. Luckily for me … Continue reading Global Game Jam 2015
Things have not progressed how I wanted: at all. I purposely set a fairly wide deadline for 1.4.2 to ensure it was definitely going to be ready for the end of January, but then everything fell apart. It was nothing that happened to the game, but something that happened to me personally that stopped me … Continue reading Space Salvager – January Sucked
It's been over a month since I last properly blogged and you know what? I miss it, I've missed blogging. I'm planning on writing some XNA/MonoGame posts just as soon as I remember what they were going to be about, something to do with the nuances of changing from XNA to MonoGame or at least … Continue reading After The Long Wait
I've been without the internet now for almost five weeks, but now I'm back! Got a lot to do, timelines to re-write and spangly patches to roll out. I'm hoping to get some fixes sorted for this month, starting with the x64 installer fix tonight, followed by another patch in a week or two. Multiplayer, … Continue reading I’m Back, Baby!
You play as a pair of giant robot pilots who together control their giant robot as one. Your immediate thought is Pacific Rim, right? Partly because of the title, but also because it sounds similar as it was recently released as a film. In actuality this is more like Jinki: Extend or Jinki, as I've … Continue reading Atlantic Edge
With Space Salvager going on up IndieGameStand, sometime in the next few weeks/months, I need to pick a charity to donate to. I'm aware of a bunch of charities, I've raised money for a number when I was running the Imagineers Society at Derby Uni. Child's Play and Samaritans are the two that immediately spring … Continue reading Charity Choice?
Thought it might be a good idea to outline the current platforms and release deadlines, because apart from inside my own head and a poorly updated spreadsheet on dropbox, it's not publicly out there. Patch: 1.4.0 30/08/13 - ShinyLoot Patch: 1.4.1 29/10/13 - Gameolith 05/11/13 - IndieGameStand Regular 12/11/13 - IndieGameStand Exclusive Patch: 1.4.2 19/11/13 … Continue reading Space Salvager – Release Schedule
Got a very busy week ahead of me, so this might be the only post all week, but I've got a lot announce. First off, 1.4.1 is being released end of this week without multiplayer. I've decided to do this because multiplayer needs a lot more work done to it and you deserve this update … Continue reading Bit of an Update
I'm back and everything is working: for now... I thought you deserved an update on how things are going. I've managed to get my computer running with a new hard drive, however I was unable to recover Windows so I've re-installed and started afresh. The drive was "locked" and couldn't be "unlocked" no matter what … Continue reading I’m Back and Everything is Working