Just a quick fix for a few issues: Fixed an issue where the collision manager can sometimes cause an unhandled exception. Fixed an issue where the settings page was not saving/loading the settings. Added music/effects volume controls for the settings page.
This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated … Continue reading Space Salvager – 1.4.3 Updates Pt. 5
Last few weeks I've been rather busy looking into various things, most interesting of which is continuing my development of moving Windows based .NET code to Linux. This release though incorporates the new control mapping menu and two fixes that have cropped up recently. Also, Linux. 126.96.36.199 09/01/2015 (Upcoming) Added controls map menu for keyboard/mouse … Continue reading Space Salvager – 1.4.3 Updates Pt. 4
Some changes have been moved to the next release, slated for next Friday, with a fix for equipment size on looting being added for this release and a tweak to the tractor beams to help cargo ships dock easier. This patch is currently on the test branch for Steam, so if you can see that … Continue reading Space Salvager – 1.4.3 Updates Pt. 3
Space Salvager is finally on Steam! It's been a long journey through Greenlight, as well as finishing up the 1.4.3 patch that you all deserve, but Space Salvager is finally out on Steam! Well, it will be on Tuesday, but the store page is up and people are talking. If you can't wait until Tuesday though … Continue reading Space Salvager – 1.4.3 Release
First off, apologies for delaying the Steam release. There's a few things I want to finish up before letting it loose on Steam and I've been somewhat behind on things due to a strong down period end of last month. But here's the good news: scanning! More importantly how talents affect scanning.ScanningScanning is new in … Continue reading Space Salvager – Scanning & Talents
I've not posted in a while as I've been busy with things, however here's a little something to let you all know that Space Salvager is still very much alive. Below is my current raw and unedited list of changes I'm either considering or implementing now, thank you @SpaceGameJunkie for inspiring me to continue developing … Continue reading Space Salvager – Change List