Pictures! Pictures galore! Everyone loves screenshots, right? Enemy Health Notifcation One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was "targeting" in combat. Essentially, retaining who you're shooting at because there can often me a number of enemies on screen and a number visible on your HUD. Now, the … Continue reading Space Salvager 1.4.2 – Part 1
So after a fun three days at GameCity, which completely took it out of me, the new patch is released. It's up now on ShinyLoot and will be filtering out to IndieCity and hopefully Gameolith soon. I'd love to show you a video of someone playing Space Salvager at GameCity Open Arcade, unfortunately my phone … Continue reading Space Salvager: 1.4.1 Released
I've decided to postpone the 1.4.1 patch by a few days while I fix some things. While at GameCity Arcade today I found two game breaking bugs, neither of which I can re-create apparently. One I've only seen twice today, which is where you jump through the jumpgate and the game appears to "disco out". … Continue reading Space Salvager – 1.4.1 Patch
Got a very busy week ahead of me, so this might be the only post all week, but I've got a lot announce. First off, 1.4.1 is being released end of this week without multiplayer. I've decided to do this because multiplayer needs a lot more work done to it and you deserve this update … Continue reading Bit of an Update
As a continuation from the previous post, here are some more screen shots of more than just ships flying around: ships flying around with purpose!
I'll be there, with Space Salvager.
For a third year running I'll be showing exhibiting at a convention, but breaking with previous tradition I won't be exhibiting at GameCitySquared this year. For the last two years I've been at GameCitySquared exhibiting Space Salvager, but last year was pretty bad for me. I was quite ill and had to exhibit on my … Continue reading Norwich Game Expo