Space Salvager 1.4.2 is finally out! Admittedly without multiplayer, which I am very unhappy about but it had to be done unfortunately. The Future The current plan doesn't involve any more patches for Space Salvager, although knowing me I probably will anyway. Currently I'm planning on making a few small prototypes and seeing how they … Continue reading Space Salvager 1.4.2 – Part 5
Things have not progressed how I wanted: at all. I purposely set a fairly wide deadline for 1.4.2 to ensure it was definitely going to be ready for the end of January, but then everything fell apart. It was nothing that happened to the game, but something that happened to me personally that stopped me … Continue reading Space Salvager – January Sucked
For the last week and a bit I've been debugging the multiplayer and integrating the chatbox into Space Salvager. Multiplayer Gripping stuff! Corporation Logos Something a little more interesting visually I've been working on are the corporation logos. I'm painfully aware the game lore is not particularly visible within Space Salvager, although it's fairly rich … Continue reading Space Salvager 1.4.2 – Part 3
So what would multiplayer be without being able to chat with each other? Better than that, what's the point in fighting pirates if they can't smack-talk you? Multiplayer Chat Every game with multiplayer has the ability to chat with each other, at least every multiplayer game I can think of does. The chat itself will … Continue reading Space Salvager 1.4.2 – Part 2
Pictures! Pictures galore! Everyone loves screenshots, right? Enemy Health Notifcation One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was "targeting" in combat. Essentially, retaining who you're shooting at because there can often me a number of enemies on screen and a number visible on your HUD. Now, the … Continue reading Space Salvager 1.4.2 – Part 1
It's been over a month since I last properly blogged and you know what? I miss it, I've missed blogging. I'm planning on writing some XNA/MonoGame posts just as soon as I remember what they were going to be about, something to do with the nuances of changing from XNA to MonoGame or at least … Continue reading After The Long Wait
I've been without the internet now for almost five weeks, but now I'm back! Got a lot to do, timelines to re-write and spangly patches to roll out. I'm hoping to get some fixes sorted for this month, starting with the x64 installer fix tonight, followed by another patch in a week or two. Multiplayer, … Continue reading I’m Back, Baby!
You play as a pair of giant robot pilots who together control their giant robot as one. Your immediate thought is Pacific Rim, right? Partly because of the title, but also because it sounds similar as it was recently released as a film. In actuality this is more like Jinki: Extend or Jinki, as I've … Continue reading Atlantic Edge
For anyone who follows me on twitter will notice I didn't post much today, except when Firefox went wrong. I was out of action most the day, partly due to a cat being on me who I didn't want to move but mostly because I was taken unexpectedly ill. On going medical issue I won't … Continue reading Space Salvager – Schedule Update
With Space Salvager going on up IndieGameStand, sometime in the next few weeks/months, I need to pick a charity to donate to. I'm aware of a bunch of charities, I've raised money for a number when I was running the Imagineers Society at Derby Uni. Child's Play and Samaritans are the two that immediately spring … Continue reading Charity Choice?