Space Salvager 1.4.2 – Part 5

Space Salvager 1.4.2 is finally out! Admittedly without multiplayer, which I am very unhappy about but it had to be done unfortunately. The Future The current plan doesn't involve any more patches for Space Salvager, although knowing me I probably will anyway. Currently I'm planning on making a few small prototypes and seeing how they … Continue reading Space Salvager 1.4.2 – Part 5

Space Salvager – January Sucked

Things have not progressed how I wanted: at all.  I purposely set a fairly wide deadline for 1.4.2 to ensure it was definitely going to be ready for the end of January, but then everything fell apart.  It was nothing that happened to the game, but something that happened to me personally that stopped me … Continue reading Space Salvager – January Sucked

Space Salvager 1.4.2 – Part 3

For the last week and a bit I've been debugging the multiplayer and integrating the chatbox into Space Salvager. Multiplayer Gripping stuff! Corporation Logos Something a little more interesting visually I've been working on are the corporation logos.  I'm painfully aware the game lore is not particularly visible within Space Salvager, although it's fairly rich … Continue reading Space Salvager 1.4.2 – Part 3