Space Salvager – 1.4.3 Updates Pt. 5

This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated … Continue reading Space Salvager – 1.4.3 Updates Pt. 5

Space Salvager – 1.4.3 Updates Pt. 4

Last few weeks I've been rather busy looking into various things, most interesting of which is continuing my development of moving Windows based .NET code to Linux. This release though incorporates the new control mapping menu and two fixes that have cropped up recently. Also, Linux. 09/01/2015 (Upcoming) Added controls map menu for keyboard/mouse … Continue reading Space Salvager – 1.4.3 Updates Pt. 4

Space Salvager 1.4.2 – Part 3

For the last week and a bit I've been debugging the multiplayer and integrating the chatbox into Space Salvager. Multiplayer Gripping stuff! Corporation Logos Something a little more interesting visually I've been working on are the corporation logos.  I'm painfully aware the game lore is not particularly visible within Space Salvager, although it's fairly rich … Continue reading Space Salvager 1.4.2 – Part 3

Space Salvager – Release Schedule

Thought it might be a good idea to outline the current platforms and release deadlines, because apart from inside my own head and a poorly updated spreadsheet on dropbox, it's not publicly out there. Patch: 1.4.0 30/08/13 - ShinyLoot Patch: 1.4.1 29/10/13 - Gameolith 05/11/13 - IndieGameStand Regular 12/11/13 - IndieGameStand Exclusive Patch: 1.4.2 19/11/13 … Continue reading Space Salvager – Release Schedule