So after a fun three days at GameCity, which completely took it out of me, the new patch is released. It's up now on ShinyLoot and will be filtering out to IndieCity and hopefully Gameolith soon. I'd love to show you a video of someone playing Space Salvager at GameCity Open Arcade, unfortunately my phone … Continue reading Space Salvager: 1.4.1 Released
Got a very busy week ahead of me, so this might be the only post all week, but I've got a lot announce. First off, 1.4.1 is being released end of this week without multiplayer. I've decided to do this because multiplayer needs a lot more work done to it and you deserve this update … Continue reading Bit of an Update
As a continuation from the previous post, here are some more screen shots of more than just ships flying around: ships flying around with purpose!
Finally worked out how to embed videos: here's the new trailer! This trailer focuses on the more tranquil side to Nyr Heim, previously there's been a lot of focus on the combat part to the game because everyone seems to love fighting in games. Tranquil as it might come across, I wouldn't underestimate how dangerous … Continue reading Space Salvager: Tranquil Trailer
So it's been a week since the 1.4 patch was released, on IndieCity and ShinyLoot, now seems like a good time to give some thought to the patch content, the trials and tribulations and how I feel overall about things. The Good I'm finally very happy with how things are and people have told me … Continue reading Space Salvager 1.4: Post Patch Thoughts
At last, the long awaited 1.4 patch is now available on IndieCity! It's been a long time coming, but things are falling into place and everything looks nice now. See for yourself! The biggest change between 1.3 and 1.4 is the menus. I've spent quite a while making sure they flow properly and everything is … Continue reading Space Salvager 1.4: Available on IndieCity