I've not posted in a while as I've been busy with things, however here's a little something to let you all know that Space Salvager is still very much alive. Below is my current raw and unedited list of changes I'm either considering or implementing now, thank you @SpaceGameJunkie for inspiring me to continue developing … Continue reading Space Salvager – Change List
So what would multiplayer be without being able to chat with each other? Better than that, what's the point in fighting pirates if they can't smack-talk you? Multiplayer Chat Every game with multiplayer has the ability to chat with each other, at least every multiplayer game I can think of does. The chat itself will … Continue reading Space Salvager 1.4.2 – Part 2
As a continuation from the previous post, here are some more screen shots of more than just ships flying around: ships flying around with purpose!
Not really secret, but it's fairly limited unless you're subscribed. I mean, who's going to see this pop-up at 1:06AM? Anyway - here are some screen shots of the ships rendered in-game for the 1.4.1 patch. Two most visible changes: new/better/different shadow engine and 1080p where previously 720p. Enjoy! Edit: I realise I have an … Continue reading Space Salvager: Secret Midnight Post
First off apologies for not posting in the last week, I've been half-off work running around Derby and Nottingham seeing friends and finishing some freelance pieces. To the meat of the topic: Space Salvager multiplayer. I posted something ages ago putting LAN multiplayer in for 1.4 and that never happened, not for that patch anyway. LAN … Continue reading Space Salvager: Why It Didn’t Come With Multiplayer
This weekend has been the first weekend in a long, long while where I've not done any work. That statement is a complete lie, now I think about it. Yesterday I did some bug hunting in the new lighting in Space Salvager and this morning I had a conference call with the plot team for … Continue reading After The Break
For a project that is now over three years old, I'm surprised it can still stand after the beating it gets programming wise. Space Salvager's come a long way since the early prototype stage, it's first incarnation was a simple boxed level full of asteroids and the player just flew around shooting them. Now it's … Continue reading Space Salvager 1.4: Multiplayer