XNA to MonoGame – ‘Full-Screen’ Window

The purpose of this post is to give an explanation of how to make your XNA and MonoGame game window faux full-screen, that is to say borderless window full-screen. The example codes used below are from a game called Space Salvager, which was originally created in XNA and has been ported to MonoGame. XNA The … Continue reading XNA to MonoGame – ‘Full-Screen’ Window


Modifying Partial Postbacks

The purpose of this post is to explain the difficulties we encountered when modifying the HTML stream being sent back to the client on a partial postback using C# .NET with ASP. Background The product I was working on when this occurred was a website based on ASP .NET, the task was to replace all … Continue reading Modifying Partial Postbacks