Pictures! Pictures galore! Everyone loves screenshots, right? Enemy Health Notifcation One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was "targeting" in combat. Essentially, retaining who you're shooting at because there can often me a number of enemies on screen and a number visible on your HUD. Now, the … Continue reading Space Salvager 1.4.2 – Part 1
Got a very busy week ahead of me, so this might be the only post all week, but I've got a lot announce. First off, 1.4.1 is being released end of this week without multiplayer. I've decided to do this because multiplayer needs a lot more work done to it and you deserve this update … Continue reading Bit of an Update
As a continuation from the previous post, here are some more screen shots of more than just ships flying around: ships flying around with purpose!
Not really secret, but it's fairly limited unless you're subscribed. I mean, who's going to see this pop-up at 1:06AM? Anyway - here are some screen shots of the ships rendered in-game for the 1.4.1 patch. Two most visible changes: new/better/different shadow engine and 1080p where previously 720p. Enjoy! Edit: I realise I have an … Continue reading Space Salvager: Secret Midnight Post
I'm back and everything is working: for now... I thought you deserved an update on how things are going. I've managed to get my computer running with a new hard drive, however I was unable to recover Windows so I've re-installed and started afresh. The drive was "locked" and couldn't be "unlocked" no matter what … Continue reading I’m Back and Everything is Working
So on Thursday my hard drive spun its final spindle on this mortal coil and promptly died. Sort of. It died enough that Windows 8 can't run from it any more. Immediate panic and stress sets in as I'm already behind, so I get out my spare machine and plug the hard drive into there … Continue reading Everything Went Wrong
I'll be there, with Space Salvager.