Got a very busy week ahead of me, so this might be the only post all week, but I've got a lot announce. First off, 1.4.1 is being released end of this week without multiplayer. I've decided to do this because multiplayer needs a lot more work done to it and you deserve this update … Continue reading Bit of an Update
As a continuation from the previous post, here are some more screen shots of more than just ships flying around: ships flying around with purpose!
Not really secret, but it's fairly limited unless you're subscribed. I mean, who's going to see this pop-up at 1:06AM? Anyway - here are some screen shots of the ships rendered in-game for the 1.4.1 patch. Two most visible changes: new/better/different shadow engine and 1080p where previously 720p. Enjoy! Edit: I realise I have an … Continue reading Space Salvager: Secret Midnight Post
So on Thursday my hard drive spun its final spindle on this mortal coil and promptly died. Sort of. It died enough that Windows 8 can't run from it any more. Immediate panic and stress sets in as I'm already behind, so I get out my spare machine and plug the hard drive into there … Continue reading Everything Went Wrong
I'll be there, with Space Salvager.
Finally worked out how to embed videos: here's the new trailer! This trailer focuses on the more tranquil side to Nyr Heim, previously there's been a lot of focus on the combat part to the game because everyone seems to love fighting in games. Tranquil as it might come across, I wouldn't underestimate how dangerous … Continue reading Space Salvager: Tranquil Trailer
This weekend has been the first weekend in a long, long while where I've not done any work. That statement is a complete lie, now I think about it. Yesterday I did some bug hunting in the new lighting in Space Salvager and this morning I had a conference call with the plot team for … Continue reading After The Break