Pictures! Pictures galore! Everyone loves screenshots, right? Enemy Health Notifcation One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was "targeting" in combat. Essentially, retaining who you're shooting at because there can often me a number of enemies on screen and a number visible on your HUD. Now, the … Continue reading Space Salvager 1.4.2 – Part 1
It's been over a month since I last properly blogged and you know what? I miss it, I've missed blogging. I'm planning on writing some XNA/MonoGame posts just as soon as I remember what they were going to be about, something to do with the nuances of changing from XNA to MonoGame or at least … Continue reading After The Long Wait
So I've been fairly ill this past week, possibly got a chest infection but I'm not sure. Today I'm feeling better, which is strange because yesterday I spent a long time standing around in the cold waiting for estate agents who never showed - long story short on that one, moving back to Derby a … Continue reading Space Salvager – Weekly Round-up!
Thought it might be a good idea to outline the current platforms and release deadlines, because apart from inside my own head and a poorly updated spreadsheet on dropbox, it's not publicly out there. Patch: 1.4.0 30/08/13 - ShinyLoot Patch: 1.4.1 29/10/13 - Gameolith 05/11/13 - IndieGameStand Regular 12/11/13 - IndieGameStand Exclusive Patch: 1.4.2 19/11/13 … Continue reading Space Salvager – Release Schedule
Content Added: Replaced the DX10 shadows with OpenGL/DX9 shadows Changed arrow colours and sizes to fit contexts better Resource drops now appear on HUD Equipment and ships now only appear at the station you purchased/manufactured them Weapons now fire from different positions on each ship Economy has been re-balanced to reflect player time and equipment … Continue reading Space Salvager – 1.4.1 Patch Notes
So after a fun three days at GameCity, which completely took it out of me, the new patch is released. It's up now on ShinyLoot and will be filtering out to IndieCity and hopefully Gameolith soon. I'd love to show you a video of someone playing Space Salvager at GameCity Open Arcade, unfortunately my phone … Continue reading Space Salvager: 1.4.1 Released
I've decided to postpone the 1.4.1 patch by a few days while I fix some things. While at GameCity Arcade today I found two game breaking bugs, neither of which I can re-create apparently. One I've only seen twice today, which is where you jump through the jumpgate and the game appears to "disco out". … Continue reading Space Salvager – 1.4.1 Patch