Space Salvager – Release Schedule

Thought it might be a good idea to outline the current platforms and release deadlines, because apart from inside my own head and a poorly updated spreadsheet on dropbox, it's not publicly out there. Patch: 1.4.0 30/08/13 - ShinyLoot Patch: 1.4.1 29/10/13 - Gameolith 05/11/13 - IndieGameStand Regular 12/11/13 - IndieGameStand Exclusive Patch: 1.4.2 19/11/13 … Continue reading Space Salvager – Release Schedule

Space Salvager – 1.4.1 Patch Notes

Content Added: Replaced the DX10 shadows with OpenGL/DX9 shadows Changed arrow colours and sizes to fit contexts better Resource drops now appear on HUD Equipment and ships now only appear at the station you purchased/manufactured them Weapons now fire from different positions on each ship Economy has been re-balanced to reflect player time and equipment … Continue reading Space Salvager – 1.4.1 Patch Notes

Space Salvager: Why It Didn’t Come With Multiplayer

First off apologies for not posting in the last week, I've been half-off work running around Derby and Nottingham seeing friends and finishing some freelance pieces. To the meat of the topic: Space Salvager multiplayer.  I posted something ages ago putting LAN multiplayer in for 1.4 and that never happened, not for that patch anyway.  LAN … Continue reading Space Salvager: Why It Didn’t Come With Multiplayer