Thought it might be a good idea to outline the current platforms and release deadlines, because apart from inside my own head and a poorly updated spreadsheet on dropbox, it's not publicly out there. Patch: 1.4.0 30/08/13 - ShinyLoot Patch: 1.4.1 29/10/13 - Gameolith 05/11/13 - IndieGameStand Regular 12/11/13 - IndieGameStand Exclusive Patch: 1.4.2 19/11/13 … Continue reading Space Salvager – Release Schedule
Content Added: Replaced the DX10 shadows with OpenGL/DX9 shadows Changed arrow colours and sizes to fit contexts better Resource drops now appear on HUD Equipment and ships now only appear at the station you purchased/manufactured them Weapons now fire from different positions on each ship Economy has been re-balanced to reflect player time and equipment … Continue reading Space Salvager – 1.4.1 Patch Notes
So after a fun three days at GameCity, which completely took it out of me, the new patch is released. It's up now on ShinyLoot and will be filtering out to IndieCity and hopefully Gameolith soon. I'd love to show you a video of someone playing Space Salvager at GameCity Open Arcade, unfortunately my phone … Continue reading Space Salvager: 1.4.1 Released
I've decided to postpone the 1.4.1 patch by a few days while I fix some things. While at GameCity Arcade today I found two game breaking bugs, neither of which I can re-create apparently. One I've only seen twice today, which is where you jump through the jumpgate and the game appears to "disco out". … Continue reading Space Salvager – 1.4.1 Patch
As a build up Friday's patch, here's a little preview of what's in store:
Got a very busy week ahead of me, so this might be the only post all week, but I've got a lot announce. First off, 1.4.1 is being released end of this week without multiplayer. I've decided to do this because multiplayer needs a lot more work done to it and you deserve this update … Continue reading Bit of an Update
As a continuation from the previous post, here are some more screen shots of more than just ships flying around: ships flying around with purpose!
First off apologies for not posting in the last week, I've been half-off work running around Derby and Nottingham seeing friends and finishing some freelance pieces. To the meat of the topic: Space Salvager multiplayer. I posted something ages ago putting LAN multiplayer in for 1.4 and that never happened, not for that patch anyway. LAN … Continue reading Space Salvager: Why It Didn’t Come With Multiplayer
Celebrating the launch of Space Salvager and ShinyLoot, Space Salvager is 25% for the next few weeks! Click the banner above to head straight there and find out what it's all about!
So it's been a week since the 1.4 patch was released, on IndieCity and ShinyLoot, now seems like a good time to give some thought to the patch content, the trials and tribulations and how I feel overall about things. The Good I'm finally very happy with how things are and people have told me … Continue reading Space Salvager 1.4: Post Patch Thoughts