Space Salvager 1.4.2 – Part 1

Pictures!  Pictures galore!  Everyone loves screenshots, right? Enemy Health Notifcation One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was "targeting" in combat.  Essentially, retaining who you're shooting at because there can often me a number of enemies on screen and a number visible on your HUD.  Now, the … Continue reading Space Salvager 1.4.2 – Part 1

After The Long Wait

It's been over a month since I last properly blogged and you know what?  I miss it, I've missed blogging.  I'm planning on writing some XNA/MonoGame posts just as soon as I remember what they were going to be about, something to do with the nuances of changing from XNA to MonoGame or at least … Continue reading After The Long Wait

Space Salvager – Release Schedule

Thought it might be a good idea to outline the current platforms and release deadlines, because apart from inside my own head and a poorly updated spreadsheet on dropbox, it's not publicly out there. Patch: 1.4.0 30/08/13 - ShinyLoot Patch: 1.4.1 29/10/13 - Gameolith 05/11/13 - IndieGameStand Regular 12/11/13 - IndieGameStand Exclusive Patch: 1.4.2 19/11/13 … Continue reading Space Salvager – Release Schedule

Space Salvager – 1.4.1 Patch Notes

Content Added: Replaced the DX10 shadows with OpenGL/DX9 shadows Changed arrow colours and sizes to fit contexts better Resource drops now appear on HUD Equipment and ships now only appear at the station you purchased/manufactured them Weapons now fire from different positions on each ship Economy has been re-balanced to reflect player time and equipment … Continue reading Space Salvager – 1.4.1 Patch Notes