As a build up Friday's patch, here's a little preview of what's in store:
Got a very busy week ahead of me, so this might be the only post all week, but I've got a lot announce. First off, 1.4.1 is being released end of this week without multiplayer. I've decided to do this because multiplayer needs a lot more work done to it and you deserve this update … Continue reading Bit of an Update
As a continuation from the previous post, here are some more screen shots of more than just ships flying around: ships flying around with purpose!
First off apologies for not posting in the last week, I've been half-off work running around Derby and Nottingham seeing friends and finishing some freelance pieces. To the meat of the topic: Space Salvager multiplayer. I posted something ages ago putting LAN multiplayer in for 1.4 and that never happened, not for that patch anyway. LAN … Continue reading Space Salvager: Why It Didn’t Come With Multiplayer
Celebrating the launch of Space Salvager and ShinyLoot, Space Salvager is 25% for the next few weeks! Click the banner above to head straight there and find out what it's all about!
So it's been a week since the 1.4 patch was released, on IndieCity and ShinyLoot, now seems like a good time to give some thought to the patch content, the trials and tribulations and how I feel overall about things. The Good I'm finally very happy with how things are and people have told me … Continue reading Space Salvager 1.4: Post Patch Thoughts
As promised, Space Salvager is now out on a new platform, ShinyLoot! For those not familiar with ShinyLoot: ShinyLoot is a PC, Mac, and Linux game distribution service focused on selling indie games, with minimal to no DRM, and an innovative trait-based approach for users to find new games. What I find most interesting is … Continue reading Space Salvager 1.4: Available on ShinyLoot