Space Salvager 1.4.2 is finally out! Admittedly without multiplayer, which I am very unhappy about but it had to be done unfortunately. The Future The current plan doesn't involve any more patches for Space Salvager, although knowing me I probably will anyway. Currently I'm planning on making a few small prototypes and seeing how they … Continue reading Space Salvager 1.4.2 – Part 5
Things have not progressed how I wanted: at all. I purposely set a fairly wide deadline for 1.4.2 to ensure it was definitely going to be ready for the end of January, but then everything fell apart. It was nothing that happened to the game, but something that happened to me personally that stopped me … Continue reading Space Salvager – January Sucked
For the last week and a bit I've been debugging the multiplayer and integrating the chatbox into Space Salvager. Multiplayer Gripping stuff! Corporation Logos Something a little more interesting visually I've been working on are the corporation logos. I'm painfully aware the game lore is not particularly visible within Space Salvager, although it's fairly rich … Continue reading Space Salvager 1.4.2 – Part 3
So what would multiplayer be without being able to chat with each other? Better than that, what's the point in fighting pirates if they can't smack-talk you? Multiplayer Chat Every game with multiplayer has the ability to chat with each other, at least every multiplayer game I can think of does. The chat itself will … Continue reading Space Salvager 1.4.2 – Part 2
Pictures! Pictures galore! Everyone loves screenshots, right? Enemy Health Notifcation One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was "targeting" in combat. Essentially, retaining who you're shooting at because there can often me a number of enemies on screen and a number visible on your HUD. Now, the … Continue reading Space Salvager 1.4.2 – Part 1
It's been over a month since I last properly blogged and you know what? I miss it, I've missed blogging. I'm planning on writing some XNA/MonoGame posts just as soon as I remember what they were going to be about, something to do with the nuances of changing from XNA to MonoGame or at least … Continue reading After The Long Wait
So I've been fairly ill this past week, possibly got a chest infection but I'm not sure. Today I'm feeling better, which is strange because yesterday I spent a long time standing around in the cold waiting for estate agents who never showed - long story short on that one, moving back to Derby a … Continue reading Space Salvager – Weekly Round-up!