The purpose of this post is to give an explanation of how to make your XNA and MonoGame game window faux full-screen, that is to say borderless window full-screen. The example codes used below are from a game called Space Salvager, which was originally created in XNA and has been ported to MonoGame. XNA The … Continue reading XNA to MonoGame – ‘Full-Screen’ Window
MonoGame
Threadsafe Calls
The purpose of this post is to give an introduction to making thread-safe calls specifically within .NET/Mono. Thread Safe Calls A thread safe calls are a type of call that can be made from any thread that won't interfere with the operations of another thread. This is an important overhead to include because, as an … Continue reading Threadsafe Calls
XNA to MonoGame – Windows 8 Porting
I've been meaning to start writing about my experiences porting Space Salvager from XNA to MonoGame, but as is often the case things keep getting in the way - but not tonight! These are a few issues I found porting from .NET 4.0 to .NET 4.5 Portable, these are not strictly MonoGame but are a … Continue reading XNA to MonoGame – Windows 8 Porting