Just a quick fix for a few issues: Fixed an issue where the collision manager can sometimes cause an unhandled exception. Fixed an issue where the settings page was not saving/loading the settings. Added music/effects volume controls for the settings page.
Patch Notes
Space Salvager – 1.4.3 Updates Pt. 5
This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated … Continue reading Space Salvager – 1.4.3 Updates Pt. 5
Space Salvager – 1.4.3 Updates Pt. 4
Last few weeks I've been rather busy looking into various things, most interesting of which is continuing my development of moving Windows based .NET code to Linux. This release though incorporates the new control mapping menu and two fixes that have cropped up recently. Also, Linux. 1.4.3.5 09/01/2015 (Upcoming) Added controls map menu for keyboard/mouse … Continue reading Space Salvager – 1.4.3 Updates Pt. 4
Space Salvager – 1.4.3 Updates Pt. 3
Some changes have been moved to the next release, slated for next Friday, with a fix for equipment size on looting being added for this release and a tweak to the tractor beams to help cargo ships dock easier. This patch is currently on the test branch for Steam, so if you can see that … Continue reading Space Salvager – 1.4.3 Updates Pt. 3
Space Salvager – Change List
I've not posted in a while as I've been busy with things, however here's a little something to let you all know that Space Salvager is still very much alive. Below is my current raw and unedited list of changes I'm either considering or implementing now, thank you @SpaceGameJunkie for inspiring me to continue developing … Continue reading Space Salvager – Change List
Space Salvager 1.4.2 – Part 5
Space Salvager 1.4.2 is finally out! Admittedly without multiplayer, which I am very unhappy about but it had to be done unfortunately. The Future The current plan doesn't involve any more patches for Space Salvager, although knowing me I probably will anyway. Currently I'm planning on making a few small prototypes and seeing how they … Continue reading Space Salvager 1.4.2 – Part 5
Space Salvager 1.4.2 – Part 2
So what would multiplayer be without being able to chat with each other? Better than that, what's the point in fighting pirates if they can't smack-talk you? Multiplayer Chat Every game with multiplayer has the ability to chat with each other, at least every multiplayer game I can think of does. The chat itself will … Continue reading Space Salvager 1.4.2 – Part 2
Space Salvager 1.4.2 – Part 1
Pictures! Pictures galore! Everyone loves screenshots, right? Enemy Health Notifcation One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was "targeting" in combat. Essentially, retaining who you're shooting at because there can often me a number of enemies on screen and a number visible on your HUD. Now, the … Continue reading Space Salvager 1.4.2 – Part 1
After The Long Wait
It's been over a month since I last properly blogged and you know what? I miss it, I've missed blogging. I'm planning on writing some XNA/MonoGame posts just as soon as I remember what they were going to be about, something to do with the nuances of changing from XNA to MonoGame or at least … Continue reading After The Long Wait
Space Salvager – Release Schedule
Thought it might be a good idea to outline the current platforms and release deadlines, because apart from inside my own head and a poorly updated spreadsheet on dropbox, it's not publicly out there. Patch: 1.4.0 30/08/13 - ShinyLoot Patch: 1.4.1 29/10/13 - Gameolith 05/11/13 - IndieGameStand Regular 12/11/13 - IndieGameStand Exclusive Patch: 1.4.2 19/11/13 … Continue reading Space Salvager – Release Schedule