This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated … Continue reading Space Salvager – 1.4.3 Updates Pt. 5
Steam Greenlight
Space Salvager – 1.4.3 Updates Pt. 4
Last few weeks I've been rather busy looking into various things, most interesting of which is continuing my development of moving Windows based .NET code to Linux. This release though incorporates the new control mapping menu and two fixes that have cropped up recently. Also, Linux. 1.4.3.5 09/01/2015 (Upcoming) Added controls map menu for keyboard/mouse … Continue reading Space Salvager – 1.4.3 Updates Pt. 4
Space Salvager – 1.4.3 Updates Pt. 3
Some changes have been moved to the next release, slated for next Friday, with a fix for equipment size on looting being added for this release and a tweak to the tractor beams to help cargo ships dock easier. This patch is currently on the test branch for Steam, so if you can see that … Continue reading Space Salvager – 1.4.3 Updates Pt. 3
Space Salvager – 1.4.3 Release
Space Salvager is finally on Steam! It's been a long journey through Greenlight, as well as finishing up the 1.4.3 patch that you all deserve, but Space Salvager is finally out on Steam! Well, it will be on Tuesday, but the store page is up and people are talking. If you can't wait until Tuesday though … Continue reading Space Salvager – 1.4.3 Release
Space Salvager – Change List
I've not posted in a while as I've been busy with things, however here's a little something to let you all know that Space Salvager is still very much alive. Below is my current raw and unedited list of changes I'm either considering or implementing now, thank you @SpaceGameJunkie for inspiring me to continue developing … Continue reading Space Salvager – Change List
Space Salvager on Desura
It's been a long time coming, but it's finally happening.If you've already purchased from IndieGameStand then you can redeem your Desura key now I believe, although you may have to wait to download it. If you've bothered me for a key on twitter then that should be working too.There's an article I posted up in … Continue reading Space Salvager on Desura
Space Salvager 1.4.2 – Part 5
Space Salvager 1.4.2 is finally out! Admittedly without multiplayer, which I am very unhappy about but it had to be done unfortunately. The Future The current plan doesn't involve any more patches for Space Salvager, although knowing me I probably will anyway. Currently I'm planning on making a few small prototypes and seeing how they … Continue reading Space Salvager 1.4.2 – Part 5
Space Salvager – January Sucked
Things have not progressed how I wanted: at all. I purposely set a fairly wide deadline for 1.4.2 to ensure it was definitely going to be ready for the end of January, but then everything fell apart. It was nothing that happened to the game, but something that happened to me personally that stopped me … Continue reading Space Salvager – January Sucked
Space Salvager 1.4.2 – Part 3
For the last week and a bit I've been debugging the multiplayer and integrating the chatbox into Space Salvager. Multiplayer Gripping stuff! Corporation Logos Something a little more interesting visually I've been working on are the corporation logos. I'm painfully aware the game lore is not particularly visible within Space Salvager, although it's fairly rich … Continue reading Space Salvager 1.4.2 – Part 3
Space Salvager 1.4.2 – Part 2
So what would multiplayer be without being able to chat with each other? Better than that, what's the point in fighting pirates if they can't smack-talk you? Multiplayer Chat Every game with multiplayer has the ability to chat with each other, at least every multiplayer game I can think of does. The chat itself will … Continue reading Space Salvager 1.4.2 – Part 2