I wanted to write a very quick post to explain why I've been so quiet over the past few months. Earlier this year at the beginning of October I moved from the UK to Canada, which was a big deal, and it became apparent after the fact that it took up more of my time … Continue reading Canada!
Space Salvager
Space Salvager – 1.4.6.7
Just a quick fix for a few issues: Fixed an issue where the collision manager can sometimes cause an unhandled exception. Fixed an issue where the settings page was not saving/loading the settings. Added music/effects volume controls for the settings page.
Space Salvager – 1.4.3.6
Quick update to fix issues with the UI culture when saving/loading.
Space Salvager – 1.4.3 Updates Pt. 5
This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated … Continue reading Space Salvager – 1.4.3 Updates Pt. 5
Space Salvager – 1.4.3 Updates Pt. 4
Last few weeks I've been rather busy looking into various things, most interesting of which is continuing my development of moving Windows based .NET code to Linux. This release though incorporates the new control mapping menu and two fixes that have cropped up recently. Also, Linux. 1.4.3.5 09/01/2015 (Upcoming) Added controls map menu for keyboard/mouse … Continue reading Space Salvager – 1.4.3 Updates Pt. 4
Space Salvager – 1.4.3 Updates Pt. 3
Some changes have been moved to the next release, slated for next Friday, with a fix for equipment size on looting being added for this release and a tweak to the tractor beams to help cargo ships dock easier. This patch is currently on the test branch for Steam, so if you can see that … Continue reading Space Salvager – 1.4.3 Updates Pt. 3
Space Salvager – 1.4.3 Updates Pt. 2
1.4.3.3 03/12/2014 Fixed data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL) 1.4.3.4 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound Change navigation bars to respond when in sub-menus Add key map to player menu Add more effective tutorial Fix space station background render … Continue reading Space Salvager – 1.4.3 Updates Pt. 2
Space Salvager – 1.4.3 Updates Pt. 1
1.4.3.1 27/11/2014 Changed the Steam deployment dependencies to use XNA, not OpenAL Changed the shadow engine to be more efficient 1.4.3.2 30/11/2014 Fixed the co-operative play to correctly modify the existing players' viewports Changed the location of the settings file to reside in AppData, not My Documents 1.4.3.3 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound … Continue reading Space Salvager – 1.4.3 Updates Pt. 1
Space Salvager – 1.4.3 Release
Space Salvager is finally on Steam! It's been a long journey through Greenlight, as well as finishing up the 1.4.3 patch that you all deserve, but Space Salvager is finally out on Steam! Well, it will be on Tuesday, but the store page is up and people are talking. If you can't wait until Tuesday though … Continue reading Space Salvager – 1.4.3 Release
Space Salvager – Scanning & Talents
First off, apologies for delaying the Steam release. There's a few things I want to finish up before letting it loose on Steam and I've been somewhat behind on things due to a strong down period end of last month. But here's the good news: scanning! More importantly how talents affect scanning.ScanningScanning is new in … Continue reading Space Salvager – Scanning & Talents