Last year I was really excited for going to Global Game Jam, but due to a conflict of commitments and my Surface deciding to reset to factory setting on its own accord: I was unable to go. This year however I did go and after spending forty-eight hours in the Nottingham Video Game Archive this is … Continue reading Global Game Jam 2016
Indie Games
Space Salvager – 1.4.6.7
Just a quick fix for a few issues: Fixed an issue where the collision manager can sometimes cause an unhandled exception. Fixed an issue where the settings page was not saving/loading the settings. Added music/effects volume controls for the settings page.
Global Game Jam 2015
It's been a while since I participated in a game jam and with Space Salvager out on Steam now I figured I'd give GGJ2015 a go and get back into rapid prototyping. Having planned this all out I completely forgot I was supposed to run my live-action roleplaying group's AGM this Saturday. Luckily for me … Continue reading Global Game Jam 2015
Space Salvager – 1.4.3 Updates Pt. 5
This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated … Continue reading Space Salvager – 1.4.3 Updates Pt. 5
Space Salvager – 1.4.3 Updates Pt. 4
Last few weeks I've been rather busy looking into various things, most interesting of which is continuing my development of moving Windows based .NET code to Linux. This release though incorporates the new control mapping menu and two fixes that have cropped up recently. Also, Linux. 1.4.3.5 09/01/2015 (Upcoming) Added controls map menu for keyboard/mouse … Continue reading Space Salvager – 1.4.3 Updates Pt. 4
Space Salvager – 1.4.3 Updates Pt. 2
1.4.3.3 03/12/2014 Fixed data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL) 1.4.3.4 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound Change navigation bars to respond when in sub-menus Add key map to player menu Add more effective tutorial Fix space station background render … Continue reading Space Salvager – 1.4.3 Updates Pt. 2
Space Salvager – 1.4.3 Release
Space Salvager is finally on Steam! It's been a long journey through Greenlight, as well as finishing up the 1.4.3 patch that you all deserve, but Space Salvager is finally out on Steam! Well, it will be on Tuesday, but the store page is up and people are talking. If you can't wait until Tuesday though … Continue reading Space Salvager – 1.4.3 Release
Space Salvager – Scanning & Talents
First off, apologies for delaying the Steam release. There's a few things I want to finish up before letting it loose on Steam and I've been somewhat behind on things due to a strong down period end of last month. But here's the good news: scanning! More importantly how talents affect scanning.ScanningScanning is new in … Continue reading Space Salvager – Scanning & Talents
Space Salvager – Change List
I've not posted in a while as I've been busy with things, however here's a little something to let you all know that Space Salvager is still very much alive. Below is my current raw and unedited list of changes I'm either considering or implementing now, thank you @SpaceGameJunkie for inspiring me to continue developing … Continue reading Space Salvager – Change List
Space Salvager on Desura
It's been a long time coming, but it's finally happening.If you've already purchased from IndieGameStand then you can redeem your Desura key now I believe, although you may have to wait to download it. If you've bothered me for a key on twitter then that should be working too.There's an article I posted up in … Continue reading Space Salvager on Desura