It's been a while since I participated in a game jam and with Space Salvager out on Steam now I figured I'd give GGJ2015 a go and get back into rapid prototyping. Having planned this all out I completely forgot I was supposed to run my live-action roleplaying group's AGM this Saturday. Luckily for me … Continue reading Global Game Jam 2015
Games Design
Space Salvager – 1.4.3 Updates Pt. 2
1.4.3.3 03/12/2014 Fixed data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL) 1.4.3.4 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound Change navigation bars to respond when in sub-menus Add key map to player menu Add more effective tutorial Fix space station background render … Continue reading Space Salvager – 1.4.3 Updates Pt. 2
Space Salvager – Change List
I've not posted in a while as I've been busy with things, however here's a little something to let you all know that Space Salvager is still very much alive. Below is my current raw and unedited list of changes I'm either considering or implementing now, thank you @SpaceGameJunkie for inspiring me to continue developing … Continue reading Space Salvager – Change List
Game Engines – GameMaker
For the past month I've been sitting around writing very little code and thinking a whole heck of a lot about the next game. It's been a 'month off' to collect my thoughts, but now March is over and April is the month of investigation! Engine investigation anyway, starting with GameMaker. When I speak with … Continue reading Game Engines – GameMaker
Space Salvager on Desura
It's been a long time coming, but it's finally happening.If you've already purchased from IndieGameStand then you can redeem your Desura key now I believe, although you may have to wait to download it. If you've bothered me for a key on twitter then that should be working too.There's an article I posted up in … Continue reading Space Salvager on Desura
Research Time
For the last week I've been taking time out to watch films and play games that I've not seen before to start filling my head with new ideas and concepts. Last night I watched 1984, which was a lot more gratuitous than I'd previously though, and over the weekend I managed to pick up Planetary … Continue reading Research Time
Space Salvager 1.4.2 – Part 5
Space Salvager 1.4.2 is finally out! Admittedly without multiplayer, which I am very unhappy about but it had to be done unfortunately. The Future The current plan doesn't involve any more patches for Space Salvager, although knowing me I probably will anyway. Currently I'm planning on making a few small prototypes and seeing how they … Continue reading Space Salvager 1.4.2 – Part 5
Space Salvager – January Sucked
Things have not progressed how I wanted: at all. I purposely set a fairly wide deadline for 1.4.2 to ensure it was definitely going to be ready for the end of January, but then everything fell apart. It was nothing that happened to the game, but something that happened to me personally that stopped me … Continue reading Space Salvager – January Sucked
Space Salvager 1.4.2 – Part 3
For the last week and a bit I've been debugging the multiplayer and integrating the chatbox into Space Salvager. Multiplayer Gripping stuff! Corporation Logos Something a little more interesting visually I've been working on are the corporation logos. I'm painfully aware the game lore is not particularly visible within Space Salvager, although it's fairly rich … Continue reading Space Salvager 1.4.2 – Part 3
XNA to MonoGame – Windows 8 Porting
I've been meaning to start writing about my experiences porting Space Salvager from XNA to MonoGame, but as is often the case things keep getting in the way - but not tonight! These are a few issues I found porting from .NET 4.0 to .NET 4.5 Portable, these are not strictly MonoGame but are a … Continue reading XNA to MonoGame – Windows 8 Porting