Global Game Jam 2015

It's been a while since I participated in a game jam and with Space Salvager out on Steam now I figured I'd give GGJ2015 a go and get back into rapid prototyping. Having planned this all out I completely forgot I was supposed to run my live-action roleplaying group's AGM this Saturday.  Luckily for me … Continue reading Global Game Jam 2015

Space Salvager – 1.4.3 Updates Pt. 2

1.4.3.3 03/12/2014 Fixed data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL) 1.4.3.4 05/12/2014 (Estimated) Re-introduce options menus for graphics/sound Change navigation bars to respond when in sub-menus Add key map to player menu Add more effective tutorial Fix space station background render … Continue reading Space Salvager – 1.4.3 Updates Pt. 2

Space Salvager 1.4.2 – Part 3

For the last week and a bit I've been debugging the multiplayer and integrating the chatbox into Space Salvager. Multiplayer Gripping stuff! Corporation Logos Something a little more interesting visually I've been working on are the corporation logos.  I'm painfully aware the game lore is not particularly visible within Space Salvager, although it's fairly rich … Continue reading Space Salvager 1.4.2 – Part 3